Learning iOS game programming : a hands-on guide to building your first iPhone game
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Format: | Book |
Published: |
Upper Saddle River, NJ:
Addison Wesley,
2011.
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Subjects: |
Table of Contents:
- Game design
- The three ts : terminology, technology, and tools
- The journey begins
- The game loop
- Image rendering
- Sprite sheets
- Animation
- Bitmap fonts
- Tile maps
- The particle emitter
- Sound
- User input
- The game interface
- Game objects and entities
- Collision detection
- Putting it all together