Learning iOS game programming : a hands-on guide to building your first iPhone game
| Main Author: | |
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| Format: | Book | 
| Published: | 
      Upper Saddle River, NJ:
        Addison Wesley,
    
      2011.
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| Subjects: | 
                Table of Contents: 
  
                  - Game design
 - The three ts : terminology, technology, and tools
 - The journey begins
 - The game loop
 - Image rendering
 - Sprite sheets
 - Animation
 - Bitmap fonts
 - Tile maps
 - The particle emitter
 - Sound
 - User input
 - The game interface
 - Game objects and entities
 - Collision detection
 - Putting it all together
 


