Learning iOS game programming : a hands-on guide to building your first iPhone game - Daley (Upper Saddle River, NJ: Addison Wesley, 2011)
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together
BITI
Includes bibliographical references and index
Keywords: Computer games -- -- Programming; iPhone (Smartphone) -- -- Programming