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130827s2011                             eng   | 
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|a 9780321699428 (pbk.)  
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|a 0321699424 (pbk.)  
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|a QA76.8.I64  
  |b DAL 2011 
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|a Daley  
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|a Learning iOS game programming :  
  |b a hands-on guide to building your first iPhone game   
  |c Michael Daley. 
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|a Upper Saddle River, NJ:  
  |b Addison Wesley,  
  |c 2011. 
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| 300 | 
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|a xxvi, 413 p.:  
  |b ill.;  
  |c 23 cm. 
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|a BITI 
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|a Includes bibliographical references and index 
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|a Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together 
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| 650 | 
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|a Computer games --  
  |x Programming  
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| 650 | 
0 | 
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|a iPhone (Smartphone) --  
  |x Programming  
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| 901 | 
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|u http://www.informit.com/aw 
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