Learning iOS game programming : a hands-on guide to building your first iPhone game

Main Author: Daley
Format: Book
Published: Upper Saddle River, NJ: Addison Wesley, 2011.
Subjects:
LEADER 01078pamaa2200217 4500
001 0000051644
005 20130827090000.0
008 130827s2011 eng
020 0 0 |a 9780321699428 (pbk.)  
020 0 0 |a 0321699424 (pbk.)  
090 0 0 |a QA76.8.I64   |b DAL 2011 
100 1 0 |a Daley  
245 1 0 |a Learning iOS game programming :   |b a hands-on guide to building your first iPhone game   |c Michael Daley. 
260 0 0 |a Upper Saddle River, NJ:   |b Addison Wesley,   |c 2011. 
300 |a xxvi, 413 p.:   |b ill.;   |c 23 cm. 
501 0 0 |a BITI 
504 0 0 |a Includes bibliographical references and index 
505 0 0 |a Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together 
650 0 0 |a Computer games --   |x Programming  
650 0 0 |a iPhone (Smartphone) --   |x Programming  
901 |u http://www.informit.com/aw