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| LEADER |
01078pamaa2200217 4500 |
| 001 |
0000051644 |
| 005 |
20130827090000.0 |
| 008 |
130827s2011 eng |
| 020 |
0 |
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|a 9780321699428 (pbk.)
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|a 0321699424 (pbk.)
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| 090 |
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|a QA76.8.I64
|b DAL 2011
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| 100 |
1 |
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|a Daley
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| 245 |
1 |
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|a Learning iOS game programming :
|b a hands-on guide to building your first iPhone game
|c Michael Daley.
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| 260 |
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|a Upper Saddle River, NJ:
|b Addison Wesley,
|c 2011.
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| 300 |
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|a xxvi, 413 p.:
|b ill.;
|c 23 cm.
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| 501 |
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|a BITI
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|a Includes bibliographical references and index
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| 505 |
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|a Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together
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| 650 |
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|a Computer games --
|x Programming
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| 650 |
0 |
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|a iPhone (Smartphone) --
|x Programming
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| 901 |
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|u http://www.informit.com/aw
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