Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning
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| Format: | Book | 
| Published: | 
      San Francisco:
        Pfeiffer,
    
      2004.
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| Subjects: | 
                Table of Contents: 
  
                  - Do you want fries with that e-learning?
 - In the game
 - The primary colors of content
 - The e-learning arms race
 - The myth of subject matter experts
 - The search for content
 - What would a leadership situation look like?
 - Uncovering the essence of leadership
 - The lure of linear content
 - Rules for a post-textbook world : simulation design principles
 - The beginning of open-ended content : sets and figures
 - What do people do all day? : the animation system
 - The ultimate hurdle : the dialogue system
 - Modeling a little world : the physics system
 - Modeling the inhabitants : the AI system
 - A new look at work : the interface system
 - The scariest word of all : gameplay
 - Why use grades, anyway? : metrics, scores, and simulations
 - Virtual leader vs. the world
 - Seventeen simulation issues
 - A manifest destiny : simulations and the training industry
 - Epilogue, looking back at schools
 


