http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
A practical approach to real-time computer graphics [
To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly"
Includes bibliographical references and index
Morgan Kaufmann series in interactive 3D technology