3D game engine design : A practical approach to real-time computer graphics [
| Main Author: | |
|---|---|
| Format: | Book | 
| Language: | English | 
| Published: | 
      Amsterdam ; Boston:
        Morgan Kaufman Publishers,
    
      2005.
     | 
| Edition: | 2nd ed. | 
| Series: | Morgan Kaufmann series in interactive 3D technology
             | 
| Subjects: | 


