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00983pamaa2200241 4500 |
001 |
0000042051 |
005 |
20070608090000.0 |
008 |
070601 eng |
020 |
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|a 0123736684 (CD-ROM)
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090 |
0 |
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|a QA76.76.C672
|b EBE 2007
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100 |
1 |
0 |
|a EBERLY
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245 |
1 |
0 |
|a 3D game engine design :
|b A practical approach to real-time computer graphics [
|m CD-ROM]
|c David H. Eberly.
|
250 |
0 |
0 |
|a 2nd ed.
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260 |
0 |
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|a Amsterdam ; Boston:
|b Morgan Kaufman Publishers,
|c 2005.
|
300 |
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|a 1 CD-ROM;
|c 4.5 inch.
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440 |
0 |
0 |
|a Morgan Kaufmann series in interactive 3D technology
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500 |
0 |
0 |
|a To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly"
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504 |
0 |
0 |
|a Includes bibliographical references and index
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650 |
0 |
0 |
|a Computer games --
|x Programming
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650 |
0 |
0 |
|a Real-time programming
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650 |
0 |
0 |
|a Computer graphics
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650 |
0 |
0 |
|a Three-dimensional display systems
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901 |
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|u http://www.mkp.com
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