3D game engine design : A practical approach to real-time computer graphics [

Main Author: EBERLY
Format: Book
Language:English
Published: Amsterdam ; Boston: Morgan Kaufman Publishers, 2005.
Edition:2nd ed.
Series:Morgan Kaufmann series in interactive 3D technology
Subjects:
LEADER 00983pamaa2200241 4500
001 0000042051
005 20070608090000.0
008 070601 eng
020 0 0 |a 0123736684 (CD-ROM)  
090 0 0 |a QA76.76.C672   |b EBE 2007 
100 1 0 |a EBERLY  
245 1 0 |a 3D game engine design :   |b A practical approach to real-time computer graphics [  |m CD-ROM]   |c David H. Eberly. 
250 0 0 |a 2nd ed. 
260 0 0 |a Amsterdam ; Boston:   |b Morgan Kaufman Publishers,   |c 2005. 
300 |a 1 CD-ROM;   |c 4.5 inch. 
440 0 0 |a Morgan Kaufmann series in interactive 3D technology 
500 0 0 |a To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly" 
504 0 0 |a Includes bibliographical references and index 
650 0 0 |a Computer games --   |x Programming  
650 0 0 |a Real-time programming  
650 0 0 |a Computer graphics  
650 0 0 |a Three-dimensional display systems  
901 |u http://www.mkp.com