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| LEADER |
00983pamaa2200241 4500 |
| 001 |
0000042051 |
| 005 |
20070608090000.0 |
| 008 |
070601 eng |
| 020 |
0 |
0 |
|a 0123736684 (CD-ROM)
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| 090 |
0 |
0 |
|a QA76.76.C672
|b EBE 2007
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| 100 |
1 |
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|a EBERLY
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| 245 |
1 |
0 |
|a 3D game engine design :
|b A practical approach to real-time computer graphics [
|m CD-ROM]
|c David H. Eberly.
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| 250 |
0 |
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|a 2nd ed.
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| 260 |
0 |
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|a Amsterdam ; Boston:
|b Morgan Kaufman Publishers,
|c 2005.
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| 300 |
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|a 1 CD-ROM;
|c 4.5 inch.
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| 440 |
0 |
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|a Morgan Kaufmann series in interactive 3D technology
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| 500 |
0 |
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|a To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly"
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| 504 |
0 |
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|a Includes bibliographical references and index
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| 650 |
0 |
0 |
|a Computer games --
|x Programming
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| 650 |
0 |
0 |
|a Real-time programming
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| 650 |
0 |
0 |
|a Computer graphics
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| 650 |
0 |
0 |
|a Three-dimensional display systems
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| 901 |
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|u http://www.mkp.com
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