3D game engine design : A practical approach to real-time computer graphics [
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Amsterdam ; Boston:
Morgan Kaufman Publishers,
2005.
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Edition: | 2nd ed. |
Series: | Morgan Kaufmann series in interactive 3D technology
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Subjects: |
Item Description: | To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly" |
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Physical Description: | 1 CD-ROM; 4.5 inch. |
Bibliography: | Includes bibliographical references and index |
ISBN: | 0123736684 (CD-ROM) |