3D game engine design : A practical approach to real-time computer graphics [
| Main Author: | |
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| Format: | Book | 
| Language: | English | 
| Published: | 
      Amsterdam ; Boston:
        Morgan Kaufman Publishers,
    
      2005.
     | 
| Edition: | 2nd ed. | 
| Series: | Morgan Kaufmann series in interactive 3D technology
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| Subjects: | 
| Item Description: | To accompany with textbook titles "3D game engine architecture : engineering real-time applications with Wild Magic by David H. Eberly" | 
|---|---|
| Physical Description: | 1 CD-ROM; 4.5 inch. | 
| Bibliography: | Includes bibliographical references and index | 
| ISBN: | 0123736684 (CD-ROM) | 


