3D game engine design : a practical approach to real-time computer graphics
| Main Author: | EBERLY |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Amsterdam ; Boston:
Morgan Kaufman Publishers,
2005.
|
| Edition: | 2nd ed. |
| Series: | Morgan Kaufmann series in interactive 3D technology
|
| Subjects: |
Similar Items
-
3D game engine design : A practical approach to real-time computer graphics [
by: EBERLY
Published: (2005) -
Designing 3D graphics : how to create real-time 3D models for games and virtual reality
by: WHITE
Published: (1996) -
Mathematics for 3D game programming and computer graphics
by: Lengyel
Published: (2004) -
Mathematics for 3D game programming and computer graphics
by: Lengyel
Published: (2002) -
3D graphics programming : games and beyond
by: SAVCHENKO
Published: (2000)


