3D game engine design : a practical approach to real-time computer graphics
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Amsterdam ; Boston:
Morgan Kaufman Publishers,
2005.
|
| Edition: | 2nd ed. |
| Series: | Morgan Kaufmann series in interactive 3D technology
|
| Subjects: |
TSAM LIBRARY
| Call Number: |
QA76 76 C672 EBE 2007 |
|---|
| Accession | Item Category | Format | Status | Notes |
|---|
| 0000052894 | Open Shelf | Monographs | AVAILABLE |


