3D game engine design : a practical approach to real-time computer graphics
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Amsterdam ; Boston:
Morgan Kaufman Publishers,
2005.
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Edition: | 2nd ed. |
Series: | Morgan Kaufmann series in interactive 3D technology
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Subjects: |
TSAM LIBRARY
Call Number: |
QA76 76 C672 EBE 2007 |
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Accession | Item Category | Format | Status | Notes |
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0000052894 | Open Shelf | Monographs | AVAILABLE |