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00972pamaa2200241 4500 |
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0000042050 |
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20070608090000.0 |
008 |
070601 eng |
020 |
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|a 0122290631
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090 |
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|a QA76.76.C672
|b EBE 2007
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100 |
1 |
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|a EBERLY
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245 |
1 |
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|a 3D game engine design :
|b a practical approach to real-time computer graphics
|c David H. Eberly.
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250 |
0 |
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|a 2nd ed.
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260 |
0 |
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|a Amsterdam ; Boston:
|b Morgan Kaufman Publishers,
|c 2005.
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300 |
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|a xxii, 1018 p.:
|b ill. (some col.);
|c 25 cm.
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440 |
0 |
0 |
|a Morgan Kaufmann series in interactive 3D technology
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500 |
0 |
0 |
|a Includes 1 CD-ROM titled "3D game engine design : A practical approach to real-time computer graphics by David H. Eberly"
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504 |
0 |
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|a Includes bibliographical references and index
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650 |
0 |
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|a Computer games --
|x Programming
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650 |
0 |
0 |
|a Real-time programming
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650 |
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0 |
|a Computer graphics
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650 |
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0 |
|a Three-dimensional display systems
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901 |
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|u http://www.mkp.com
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