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00972pamaa2200241 4500 |
| 001 |
0000042050 |
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20070608090000.0 |
| 008 |
070601 eng |
| 020 |
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|a 0122290631
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| 090 |
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|a QA76.76.C672
|b EBE 2007
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|a EBERLY
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|a 3D game engine design :
|b a practical approach to real-time computer graphics
|c David H. Eberly.
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|a 2nd ed.
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|a Amsterdam ; Boston:
|b Morgan Kaufman Publishers,
|c 2005.
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| 300 |
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|a xxii, 1018 p.:
|b ill. (some col.);
|c 25 cm.
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| 440 |
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|a Morgan Kaufmann series in interactive 3D technology
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| 500 |
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|a Includes 1 CD-ROM titled "3D game engine design : A practical approach to real-time computer graphics by David H. Eberly"
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|a Includes bibliographical references and index
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| 650 |
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|a Computer games --
|x Programming
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| 650 |
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|a Real-time programming
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| 650 |
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|a Computer graphics
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| 650 |
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|a Three-dimensional display systems
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|u http://www.mkp.com
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