EBERLY. (2005). 3D game engine design: A practical approach to real-time computer graphics (2nd ed.). Amsterdam ; Boston: Morgan Kaufman Publishers.
Chicago Style CitationEBERLY. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. Amsterdam ; Boston: Morgan Kaufman Publishers, 2005.
MLA CitationEBERLY. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. Amsterdam ; Boston: Morgan Kaufman Publishers, 2005.
Warning: These citations may not always be 100% accurate.