3D game engine design : a practical approach to real-time computer graphics
| Main Author: | |
|---|---|
| Format: | Book | 
| Language: | English | 
| Published: | 
      Amsterdam ; Boston:
        Morgan Kaufman Publishers,
    
      2005.
     | 
| Edition: | 2nd ed. | 
| Series: | Morgan Kaufmann series in interactive 3D technology
             | 
| Subjects: | 
        TSAM LIBRARY  
| Call Number: | 
                        QA76 76 C672 EBE 2007                 | 
  
|---|
| Accession | Item Category | Format | Status | Notes | 
|---|
| 0000052894 | Open Shelf | Monographs | AVAILABLE | 


