Skip to content
Toggle navigation
VuFind
All Fields
Title
Author
Subject
Call Number
ISBN/ISSN
Find
Advanced
3D game programming with C++
Description
Cite this
Export Record
Export to RefWorks
Export to EndNoteWeb
Export to EndNote
Export to MARC
Export to MARCXML
3D game programming with C++
Main Author:
GOES, John De
(Author)
Format:
Book
Published:
Arizona:
Coriolis,
2000.
Subjects:
Computer games --
>
Programming
C++ (Computer program language)
Holdings
Description
Preview
Similar Items
Staff View
Physical Description:
xiv, 799 pages; 24 cm.
Bibliography:
Includes an index
ISBN:
1576104001
9781576104002 (pbk)
Similar Items
Learning C# by programming games
by: Egges
Published: (2013)
3D games : animation and advanced real-time rendering
by: WATT
Published: (2003)
3D games : real-time rendering and software technology volume 1
by: WATT
Published: (2001)
Beginning C++ through game programming
by: Dawson, Michael
Published: (2015)
Multiplayer Game Programming
by: BARRON
Published: (2001)
×
Loading...