Designing 3D graphics : how to create real-time 3D models for games and virtual reality

Main Author: WHITE
Format: Book
Published: New York: John Wiley, 1996.
Subjects:
LEADER 00560pamaa2200181 4500
001 0000007642
005 20080924090000.0
020 0 0 |a 0471149268  
082 |a 006.6 WHI 
090 0 0 |a T385   |b WHI 1996 
100 1 0 |a WHITE  
245 1 0 |a Designing 3D graphics :   |b how to create real-time 3D models for games and virtual reality   |c Josh White. 
260 0 0 |a New York:   |b John Wiley,   |c 1996. 
300 |a xv, 383p.:   |b ill.;   |c 24cm. 
500 0 0 |a Includes CD-ROM 
650 0 0 |a Computer graphics  
650 0 0 |a Three-dimensional display systems  
650 0 0 |a Real-time data processing