Designing 3D graphics : how to create real-time 3D models for games and virtual reality
Main Author: | |
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Format: | Book |
Published: |
New York:
John Wiley,
1996.
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Subjects: |
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005 | 20080924090000.0 | ||
020 | 0 | 0 | |a 0471149268 |
082 | |a 006.6 WHI | ||
090 | 0 | 0 | |a T385 |b WHI 1996 |
100 | 1 | 0 | |a WHITE |
245 | 1 | 0 | |a Designing 3D graphics : |b how to create real-time 3D models for games and virtual reality |c Josh White. |
260 | 0 | 0 | |a New York: |b John Wiley, |c 1996. |
300 | |a xv, 383p.: |b ill.; |c 24cm. | ||
500 | 0 | 0 | |a Includes CD-ROM |
650 | 0 | 0 | |a Computer graphics |
650 | 0 | 0 | |a Three-dimensional display systems |
650 | 0 | 0 | |a Real-time data processing |