Designing 3D graphics : how to create real-time 3D models for games and virtual reality
| Main Author: | |
|---|---|
| Format: | Book | 
| Published: | 
      New York:
        John Wiley,
    
      1996.
     | 
| Subjects: | 
| LEADER | 00560pamaa2200181 4500 | ||
|---|---|---|---|
| 001 | 0000007642 | ||
| 005 | 20080924090000.0 | ||
| 020 | 0 | 0 | |a 0471149268 | 
| 082 | |a 006.6 WHI | ||
| 090 | 0 | 0 | |a T385 |b WHI 1996 | 
| 100 | 1 | 0 | |a WHITE | 
| 245 | 1 | 0 | |a Designing 3D graphics : |b how to create real-time 3D models for games and virtual reality |c Josh White. | 
| 260 | 0 | 0 | |a New York: |b John Wiley, |c 1996. | 
| 300 | |a xv, 383p.: |b ill.; |c 24cm. | ||
| 500 | 0 | 0 | |a Includes CD-ROM | 
| 650 | 0 | 0 | |a Computer graphics | 
| 650 | 0 | 0 | |a Three-dimensional display systems | 
| 650 | 0 | 0 | |a Real-time data processing | 


